Tag Archives: fantasy

Anime Spotlight #33

When you’re playing a dying VR game, and you fail to log out when its servers all go offline….

Image result for anime overlord

While the game was still active, Momonga and his guild comprised the highest-level, most skilled players the game ever had.  The mansion their guild inhabited was set up as a dungeon to end all dungeons in the game, with NPC’s (the “Pleiades”) patrolling each level that were usually more powerful than most every other player in existence.

Then came the day the VR-supported MMO game was to close its servers for good.  After fiddling with Albedo’s programming, Momonga decided to sit about to wait out the shutdown just to see what would happen.

Unexpectedly, he became the Overlord of a whole new world within which his mansion was plopped into.  NPC’s now had their own will and character, and now Momonga had an Albedo who will forever be madly in love with him (and no way for him to undo it).

As the only remaining guild member, Momonga changes his name to “Ains Ooal Gown” — the original name of the staff that embodies his guild.

The remainder of Overlord is his adventures in this new world….

 

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Anime Spotlight #30

Government and Law made interesting through Anime fiction:

Image result for gate anime

It’s another “…star gate appears in Japan and fantastical beings pop out…” kind of Anime.

The impact this Gate’s existence has on Japan’s government and bureaucracy, as well as how governmental and bureaucratic procedures are tested to the limit, was primarily responsible for holding my interest in GATE overall.  What should a nation do when it is suddenly faced with a whole new world, and are shortly forced to interact with it?

That said, my biggest highlight of the show was probably when Rory Mercury slams an overly outspoken activist for being too ignorant for her liking — during the time the four misfit protagonists spent on Earth together.  Epic burn!

It’s not just Japan that has to deal with new applications to old procedures.   The lands on the other side of this Gate must also find a way to cope with a foreign force that’s leaps and bounds more advanced than they are.

Basically, if you’re really into Rory Mercury and/or into interesting political and foreign policy applications and concepts then I highly recommend watching GATE.

 

Anime Spotlight #16

So…who’s “Zestiria” anyway?

Image result for tales of zestiria
It’s not any of these people, I know that much….

“The Tales of Zestiria (the X)” is primarily about Sorey and his friend Miklio going on adventures and trying to redress the imbalances caused by the influences of Dark Forces on Human souls in the world.  Along the way, Sorey has a King Arthur moment and becomes a near-messianic figure charged with cleansing bodies made impure by the evil spirits that have inhabited them.

And then there’s Alisha…the REAL reason I enjoyed this show!

While most other people we meet have a neutral or grim outlook on human beings in this show, Alisha becomes a kind of “light in the darkness.”  Her greatest contribution to this series is her libertarian nature — outstanding, considering she’s a princess.  While everyone else wants to start a war, she orders her army instead to stay defensive and only to fight if an enemy picks a fight with them first.  While the other nobles and politicians selfishly stay safe behind the walls of the palace, she’s out there on the front lines risking her life with the men and women who serve her.  She’s the kind of person voters keep hoping for when they vote on election days.

There definitely needs to be a second season of this series, since there are still loose ends in Season 1 that could use some conclusion to.  That’d be great!

 

Work of the Week #38

This week, it’s time to revamp the Watchers…:

1 = The Peregrine (Cɪrthsta).  Female; Avatar of Lady Light for the current (6th) Age; born as a semimortal being.

2 = Yaw & Way.  Male (Yaw), female (Way); the first line of Etherials; Yaw is white & deals with Life, Way is black & deals with Death.

3 = Gome.  An Essence of Nature; is a guardian of the Interior Labyrinth of Eyaye.

4 = The Fallen Archangel (Bharakeiz).  Male; archangel who was expelled for aiding the Watchers during the Five Waves; his army was cast out with him.

5 = The Risen Demon (Yahuyyul).  Female; a former Starseed, was expelled from the Underworld for aiding the Good Side – alongside a handful of friends – during the Five Waves; became a Watcher & gave up her Starseed status (feeling the fighting was over & thus no more need for her “Daggers of Dyssbord”).

6 = The Headmaster.  Male (usually); a mortal (usually human) being charged with the custodial duties of the Peregrine Academy; the current Headmaster – sort of – is R.E.

7 = The Apothecarian.  Male; Mage, specializes in apothecarian arts.

8 = The Witchdoctor.  Female; Mage, specializes in Voodoo & Druidic arts.

9 = The Wayfarer & Gift-giver.  Male (Wayfarer) & female (Gift-giver); Mages, worked to give gifts to deserving children & homeless in the hope of helping them.

10 = The Merry-maker (Tsriista).  Female; Child, is the ‘joker’ of the group; works to put smiles on people’s faces; can conjure “Familiars” (‘imaginary friends’ sent to deserving children to help them in life).

11 = The Wild Child (Sraasta).  Female; Child, sister of the Merry-maker; likes creating scenes, likes attention; can conjure “Pixies” (little humanoid energetic forms that last for a short time) that she uses to benefit small children.

12 = Dauphinus (Charnugan).  Male; Anthroid Hybrid; pioneer of Prana-harnessing defensive arts, master of Chi-harnessing martial & meditative arts, dabbler in the Individualist lifestyle.

13 = The Hermet.  Male; mortal; worked to master the health & medicinal sciences; also worked to master the art of homeopathic healing.

14 = The Hephaet.  Male; an Earthling, was a master of the smithy arts while he was alive; crafted a number of advanced weaponry & other technology for the Watchers to wield (many are now being used by the Freemen); created the ‘Gear-heads’ to aid any Light-workers in the Mortal Realms.

15 = The Lost Alien (Azhseg).  Female; Alien; was a Starseed during the 5th Age; became a Watcher & helped fight the Five Waves; now travels the Fringe Realms for artifacts & relics.

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Work of the Week #36

Fantasium is receiving a bit of revamping (again…).

I shall start with the “Ten Kings” *updated*:

1 = Red Dove.  Female; experimental ‘super-soldier’ (1 of 25 including the “White Witch”); was inserted into a ‘bio-suit’ that amplifies her Chi (thus her strength & abilities); wields 2 katanas.

2 = Crowe.  Male; uses special Tarot cards to produce ‘magical’ effects via Prana; Red Dove’s boyfriend.

3 = The Mortal God.  Male; offspring of a god and mortal; no Super-form; has a very long lifespan but still mortal.

4 = The Skull-bearer.  Female; origins as yet unknown; possesses a skull-shaped talisman that channels her Chi & Prana to produce certain effects; wife of the Mortal God.

5 = The Tinker.  Male; Earthling engineer; has built a large number of advanced machines and technology; since built himself into his favourite mech.

6 = The Fawke.  Male; Earthling engineer; is very adept at electronic technologies; brother is the Tinker; large parts of his body are now artificially-enhanced.

7 = The Boar.  Male; ex-mercenary/ex-army man who specialized in collecting powerful relics from the Five Waves; weapon of choice was an Alien hand-held railgun.

8 = The Bard.  Male; a Jack-of-all-trades whose primary interest is in the arts; lived as a radical who specialized in exposing Darkness through songs & artwork.

9 = The Savant.  Female; discovered by the Bard & raised by him; has the ability to learn & master anything she sees within minutes; eventually became his girlfriend.

10 = Merryman.  Male; a former student of the Peregrine Academy; was infected by DarkMagic but remained in control; nickname is a play on his on-mission demeanor.

On another hiatus in May….  Hope to revamp some of the other aspects of Fantasium in due time.

 

Work of the Week #34

The making of a proto-tongue…:

>First, use an actual proto-tongue as a guide! (in this case, Proto-Indo-European)

>Second, select some sound and word “rules” to make the proto-tongue sound more unique.

>Third, use a script that’s based on a real-world, ancient script that hasn’t been used in thousands of years (in this case, Brahmi; see Freemen flag…).

Mortal 7

freemen flag

Work of the Week #23

This week’s conlang fix comes with some courtesy help from “gen” – a conlang vocabulary creator that can be found here:  http://zompist.com/gen.html

How to work “gen”:  1 ~ tell it what letters you want it to use (“Categories” box, under C, R, V, etc.).  2 ~ will there be any “Rewrite Rules” (Are any sounds changing?  Can be left blank)?  3 ~ flesh out word-forms (“Syllable types” – CV, CRV, CVCV, RV, etc…).  Other things one can mess with include how many syllables a word can have (Monosyllables) and how the results are to be spat-out (Output type).

Check out the owner’s master-site as well:  http://zompist.com/

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Sticking to Pathallea-related stuff again…, this week concerns the “Furries” and their interesting language of clicks, odd sound clusters, and seemingly endless word classes.

Here’s the document:  furries

Enjoy!