All posts by boteotu

Work of the Week #23

This week’s conlang fix comes with some courtesy help from “gen” – a conlang vocabulary creator that can be found here:  http://zompist.com/gen.html

How to work “gen”:  1 ~ tell it what letters you want it to use (“Categories” box, under C, R, V, etc.).  2 ~ will there be any “Rewrite Rules” (Are any sounds changing?  Can be left blank)?  3 ~ flesh out word-forms (“Syllable types” – CV, CRV, CVCV, RV, etc…).  Other things one can mess with include how many syllables a word can have (Monosyllables) and how the results are to be spat-out (Output type).

Check out the owner’s master-site as well:  http://zompist.com/

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Sticking to Pathallea-related stuff again…, this week concerns the “Furries” and their interesting language of clicks, odd sound clusters, and seemingly endless word classes.

Here’s the document:  furries

Enjoy!

 

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Work of the Week #22

This week I return to the Pathallea universe, with some grammars for many of the  periphery cultures of the Pathallean island chains – including “Bush,” “Savage,” and “Snowshoe” cultures, to name a few…:

petroglyphs-0

The languages are inspired by such language groups as Bantu, Khoe-San, Australian (aboriginal), and the many Papuan tongues.

^_^

Work of the Week #21

Related to what “Work of the Week #20” was about, there’s a type of script that’s similar to what Fantasium‘s Aliens use but, in a way, is more well-known (particularly to those who dabble in fantasy).

What I’m referring to here is the script used to encode some kind of magical and/or wizarding language.  Good examples can be found in World of Warcraft and League of Legends.  Below is an example from The Mortal Instruments series:

Image result for wizarding runes

(https://s-media-cache-ak0.pinimg.com/736x/6e/37/99/6e379957ebc4bd8d9731ce9a73a737b5.jpg)

A similar thing exists in Fantasium, except in this instance a number of languages/scripts exist to account for the number of different magical beings that are around.

Example:  The Semimortals….

Like all magical races in Fantasium, the Semimortals have two working tongues; first is equivalent to “Mundane” (Mortal Instruments equivalent to a “Muggle”) speech, which is used for non-magical language needs; second is the “Magical” tongue, which is used solely to cast spells and what-not.

Semimortal “Mundane” tongue (no specific script as of yet…):

charsthvingar

Semimortal “Magical” tongue (no specific grammar as of yet…):

magical-tongue-of-the-semimortals

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Cheers!

😀

 

Work of the Week #20

An experiment in a word-to-action language-script…:

In Fantasium, a race of interstellar beings known colloquially as the “Aliens” use a language whose script is an example of what I’ll call “word-to-action.”  What I mean is, each “symbol” stands for a sound (letter), but each sound stands for a meaning (each letter is a word).  Beyond that, writing a letter on a surface in such a way, one can write an action and then as if by magic that action will conduct itself.

Anyone who watched the original Digimon anime series may remember the script of the “Digi-world” acts in the same sort of way….

Anyway… here it is:

language-of-the-aliens

🙂

 

Work of the Week #19

*update*

I moved!  I’m now a Masters student attending Western University (UWO)…

Anyway….

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The “Old Script”

*language/script of the Alka of Pathallea*

Old Script

This is what happens when one makes a language by listening to LIGHTS songs played backwards…:

oldScript03

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Enjoy your first day of school, kids! (if that’s even possible…)

😀

 

Work of the Week #18

THE SAD AVATAR AND THE FAE (Fantasium):

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The Sad Avatar:  An Avatar of Lady Light; after the Five Waves, she had slowly become corrupted by Darkness until her halo of light turned to fire, eyes of white turned golden, tears of elixir turned to burning black ink, and wings of ether turned to physical bird-like ones.  Her antithesis is the Dark Avatar, who is the Avatar of Lady Dark and second only to her in terms of rulership over the Dark Forces.  The Sad Avatar, when she was known as the White Avatar (before the Five Waves), was the progenitor of the Fae race.

>>Avress:  Current, adolescent, Fae-queen of Appathall, and presently one of the last free Queens of the Fae-lands.  As a result, she and her land face heavy terror activity from the Archivists – trying to break her and have her join the Fae-alliance that’s already claimed so many of her kin.  Avress’ Fae-power is in the control of fire, in all its forms.

>>Gurrigan:  The 10-year-old leader of the Fae-alliance, and willing mouth-piece of the Archivists.  She was solely responsible for converting a whole half of the Fae-lands over the course of only two years; half of those Fae-queens she’s approached, who refused her offer, have since ended up dead.  Gurrigan’s Fae-power is in the control of the mind, being able to control people, addle their minds, and read thoughts.

>Iethey:  The youngest Fae-queen, at only 8 years of age; she rules Faeratour with her older sister Barthidda as Advisor.  Like Avress, she has refused the Fae-alliance and is in alliance with Avress and Razinya – building a wall about all three lands in a bid for protection from the Archivists.  Iethey’s Fae-power is in the manipulation of physical matter, no matter the state it comes in.

>Razinya:  The oldest Fae-queen and neighbour to Iethey and Avress.  Seeing the threat the Fae-alliance posed to the liberty of her people and kin, she was the first to refuse Gurrigan and the Alliance (she was also first to start building the wall).  Razinya’s Fae-power is in divination, wherein she is able to perceive the near-future at will and the far-future at random and only during sleep.

********

😀

Work of the Week #17

It’s about time I made a list of the main races involved in Pathallea…:

Breykara >> Humans (general Thoul term).  They inhabit Breykaria = Orimar + Oramidra + Koie.

Braeokara >> Humans that live in the Oramidra chain.

Alka >> Thoul word for tall, multi-coloured beings that live on the northern half of the Yol Kyire chain.  They are distantly related to the Slenka and Yoleukara.

Slenka/Slenkara >> Slenka, short for Slenkara, are tall, four-armed beings more proximally related to the Yoleukara and who reside on the Ile Kyira chain.

Yoleukara >> four-armed beings residing on the southern half of Yol Kyire (as well as having colonies south of Koie); they’re also the most technologically-advanced.

“Furries” >> Pathallea’s equivalent of the Sasquatch, except shorter and more humanoid in appearance.

Dreybra, Dreykara >> fishing tribesmen living on the southern, unexplored part of Koie.

Seodikara, Sidiyokara >> hunter-gatherer tribesmen living on the Piaromea chain.

“Hybrids” >> Hallie’s kind…  usually born of human fathers and Yoleukaran mothers (such offspring are rare on Pathallea).

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Cheers!  🙂

Work of the Week #16

The “Ages” of the Fantasium “Universe”…:

Age 1 ~ Age of the Etherials…  Races = Etherials, Elementals, Binaries, Trinities, 1st Ones (*), (5 other races (*)).

Age 2 ~ Age of the Old Ones…  Races = Old Ones, 2nd Ones (*), Ringbuilders (*), Voidlings, Ancients (*), (5 other races (*)).

Age 3 ~ Age of the Builders…  Races = Worldbuilders, Ancestors (*), Titans (*), 3rd Ones (*), Spirituals, Goliaths (*), Eternals, (3 other races (*)).

Age 4 ~ Age of the Monsters…  Races = Gatebuilders (*), Monsters, Parents (*), Immortals, Darklings (*), Custodians, Rogues, (3 other races (*)).

Age 5 ~ Age of the Gods…  Races = Semimortals, Gods, Angels, Demons, Aliens, Imps (*), Shipbuilders (*), Fringelings, Adversaries (*), Allies (*).

Age 6 ~ (the current Age)…  Races = Mortals, Children, Hybrids, Avatars, Starseeds, Mages, Sages, Viles, Drones, Earthlings.

Each Age is 1 billion years long; a Universal “Cataclysm” ends each old Age and introduces the new Age to come.  Those races that survive the Cataclysm tend to be those that successfully overcame the evils of their Age.  (*) denotes presently-extinct races.

As can be seen, each Age produces 10 primary races; all races begin on “the World,” and by the time of the Cataclysm said races are either space-faring or extinct; at that point the World (the Mortal Realms) is remade anew with new races inhabiting it.

Work of the Week #15

This week:  the Freemen!

The Freemen are the third primary alliance in Fantasium, and are a coalition of primarily Mortals with specific skills and a common interest in “Liberty, Life, and Light.”

The Freemen:

>>The Rogue (R.E.) ~ Team leader; a very libertarian-minded man, he set up the Freemen in an effort to fight the primary Dark forces (particularly the Archivists) in place of the disarrayed Watchers.  He’s learned long-lost arts such as sun-grazing and astral projection, which provides him his primary power.

>>The Clockwork Child (Ashtan) ~ The first true Freemen recruit and the team’s only Immortal.  Ashtan was an infant Child that was caught in an Archivist experiment that turned her into clockwork; her power is with fire, and the longbow that she found and since uses to direct her power.

>>Dassan & Kessen ~ Two Hybrids, and the jokers of the team.  Dassan takes the form of a stag, while Kessen takes that of a tiger.  Like all Hybrids, “Dass” and “Kess” appear animalistic but in fact have Human levels of intelligence and can also speak.

>>The Old Guru ~ Resident of a secluded temple once dedicated to the Watchers and the collection of wisdom, and one of the last living Mortals who can trace lineage to the Peregrine.  He’s responsible for helping the Rogue perfect his skills in the various arts.

>>Arreshya ~ A Silver Guard defector, she is extremely skilled in martial arts and blade-wielding.  An agent, tactician, and assassin for the Guard, she now fulfills this role for the Freemen.

>>Dellinas (the Boar) ~ A mercenary living in the pirate town of Ravinem, his reputation of great success in his work and great distaste towards centralized authority have now been put to use in the fight against the forces of Darkness.

>>Seathier ~ The current living Bard, and only one currently part of two alliances; provides artistic relief for group.

>>Mirror (Ictheal) ~ A teenaged, female Shapeshifter found by R.E. as an orphan and taken in; her primary role is to mirror an Archivist figure and gather information about the Agenda.

>>Thrill-seeker (Tomeran) ~ A middle-aged man who made a living performing daring stunts for eager audiences, until he was let-go by his agency; now, he’s a front-man for Freemen missions.

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Work of the Week #14

Last week was about the Watchers…  This week shall be about the Archivists (the primary antagonistic force in Fantasium).

The Archivists:

THE CITY-STATE ~ The center of the Archivists.  The City’s government includes the President (the most powerful non-noble Man in the City), the Prime Minister (the second-most powerful non-noble Man, controls commerce, trade, and banking), Sheriff (third-most powerful non-noble Man, controls the military and police), King and Queen (most powerful nobles in the City, one level above President; non-stately nobility include prince/princess, duke/duchess, and baron/baroness), High Priest (one level of power above King/Queen, most powerful in the religious realm and is usually a Hybrid), and finally Witch-king and Witch-queen (Mages that rule the City, they contain absolute power and rule from the shadows; hid themselves when the Peregrine was captured).

THE ALLIANCE ~ an alliance involving the City-State, its military, peace-keepers, a number of Fae queendoms and Earthling kingdoms, and (secretly) the Fae-based group called the Rebels.  Their primary objective is to bring all the Fae-lands and Earthling kingdoms under the purview of the City-State while stating it is for the benefit of all; the Rebels are meant to help the process along by setting up terror-type attacks that the City’s military can clean up afterwards.

THE FREE KINGS ~ an alliance of kings who specialize in trade and commerce.  Their networks and banks are renowned throughout, the purpose of both being for the Free Kings to transition all the World along according to the agendas of their true masters (the Mages).

THE GOOD KINGS ~ another alliance of kings, these ones exemplified historically by their uprightness, steadfastness, and great honour and nobility.  Joining the Archivists under the belief that it’d serve them well, the Good Kings are now mere shadows of their former selves – now providing for the City a strong military (the Golden Guard) and collecting and storing the historic and literary artifacts from across the lands at their private libraries and museums.

THE TEN KINGS ~ yet another alliance of kings; on the outside this group of Men have been defunct for a long time, but secretly they are ten Men who are masterful merchants, market-tenders, and law-men who dictate the running of their old lands from the shadows.

THE QUEENDOM ~ the Queendom resides presently over what was once the Ten Kings realm.  A femdom in its own right, the Empress claims absolute power over it but in fact her orders come from the Ten Kings.

THE GOLDEN GUARD ~ the Good Kings’ standing army and considered the most competent military force in all the realms; one must advance through the ranks of the Silver Guard in order to become a Golden Guard.

THE SILVER GUARD ~ the Good Kings’ special forces unit and considered the most competent in all the realms; one must advance through the Copper Guard in order to become a Silver Guard.

THE COPPER GUARD ~ the Good Kings’ police force and considered the most competent in all the realms; one must be at least 13 years old, and have completed their primary education, to join.

THE BROTHERHOOD ~ a group of males deeply into the occult who began as circus performers and magicians; now, they continue the circus tradition but with the added rites and rituals common to occult groups.

THE SISTERHOOD ~ a group of females, typically wives to the men of the Brotherhood, who began as nurses and caretakers; now, they preside over healthcare and nursing and dictate its processes (alongside an occult-like hierarchy that gives it an occult-like structure).

THE MAGES ~ the masterminds behind the Archivists; those that are members do so in secret.  Deeply into the occult, the Mages have always driven the course of Human history from shadows, ever since the end of the Five Waves.  As children of the Gods, the Mages are innately intelligent, are immortal, and possess a number of magical powers.

:^)