All posts by boteotu

Work of the Week #24

Ancient relics of Breykaria:

Minkathnaazrah’s helmet:  Most prized war-helmet in Breykaria, given that it once belonged to King Minkathnaazrah himself.

Minkathnaazrah helmet

The Warrior plaque:  Etched, gold plaque containing the poem “Warrior.”  It now resides at the Aealian museum of Ancient Relics (founded by the Professor), alongside the above helmet.

Azuephoydah:  Breykaria’s largest and oldest lighthouse.  Built by an ancient clan of Yoleukara, it comes with its own shield and a fibre-optic cable linking it to an equally sophisticated communications base.

So long as my light guides you You shall return home

Triickulea:  A siege weapon resembling a trebuchet, made from hardwood with Yoleukaran writing along its main beams.  It is another relic of the long-lost tribe that once inhabited Agrobask.

The Great Chain:  Built in Minkathnaazrah’s time, it spans considerable swaths of barrier reef along the southern and eastern reaches of Orimar.  Made from massive chain-links of solid iron, this defensive measure can be raised up from the water to restrict the movement of ships and even low-hovering craft.

 

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Pathallea: The Basics of Thoul, part 3.

The Nouns:

The base form of Thoul nouns is always just the word itself ~ ex, thal = water.  This base form is used when the noun is singular and the subject of a sentence.

If the singular noun is the object (ie, is the predicate noun, instead of subject), then add an -a to the noun ~ ex, thala = the water.

The singular possessive form is created by adding -i ~ ex, thali = (the) water’s.

Thoul has a fourth conjugation that English does not, to conjugate the direct object ~ ex, egthal = (to/from/of) the water.

The plural forms go thus:

Subject = -a (thala = waters), object = -ia (thalia = the waters), possessive = -is (thalis = the waters’), dative (direct object) = (egthala = to/from/of the waters).

Water:

thal, thala, thali, egthal; thala, thalia, thalis, egthala.

*There are no real exceptions to this noun paradigm*

The Adjectives/Adverbs:

Adjectives append to the noun they are modifying; the adverbs that modify a single word append similarly; adverbs that modify more than one word stand alone, but are placed beside the words they intend to modify.

All modifiers are given the special affix -ya, which appends to the end of the word being modified (in the case of multi-word modifiers, -ya appends to the modifier itself).

The big dog = kif ligarksya.

“Dog-piling”:  In Thoul, if a word is being modified by more than one adjective/adverb these modifiers “dog-pile” onto the word in a chain-like fashion.

The big, old, hairy dog = kif ligiyoliruckearksya.

Note, in the above example, that only the modifier closest to the “dog-piled” word conjugates like a typical modifier (with -ya coming after the word); the modifiers that come before have their -ya appended directly to themselves in the form of -i-.

In the case of stand-alone modifiers…:

We fight as oneryckis ok eya.

The Verbs:

Thoul verbs have two primary paradigms:  The regular verb paradigm; the copulative verb paradigm.

The Regular Verbs:

Infinitive… To feed = ioune, feeding (participle) = uneos, feeding (gerund) = uneas, fed (participle) = unees.

Active… (I) feed = une, (I) fed = uneo, (I) will feed = unei, (if I) feed = unea, (if I) fed = uneou, (if I) will feed = uneia, not feed = iune, not fed = iuneo, will not feed = iunei, if not feed = iunea, if not fed = iuneou, if will not feed = iuneia.

Passive… Is fed = unee, was fed = uneu, shall be fed = unea, (if) is fed = uneae, (if) was fed = uneue, (if) shall be fed = uneie, is not fed = iunee, was not fed = iuneu, shall not be fed = iunea, (if) is not fed = iuneae, (if) was not fed = iuneue, (if) shall not be fed = iuneie.

Causative… To be fed = ioegune, be fed = egune, shall be fed = agune, should be fed = ogune, not to be fed = iomegune, not be fed = eghune, shall not be fed = aghune, should not be fed = oghune.

The Copulative (to be) Verbs:

To be = nio, being (partic.) = nos, being (gerund.) = nas, been (partic.) = nes, to not be = mio.

(I am) = -io, (I was) = -oi, (I will be) = -ei, (I were (is)) = -ia, (I were (was)) = -oa, (I would be) = –ea, (I am not) = –mio, (I was not) = -moi, (I will not) = -mei, (I were (is) not) = -mia, (I were (was) not) = -moa, (I would not) = -mea.

Pass.Pres. = -uo, Pass.Past. = -ui, Pass.Fut. = -ue, Pass.Pres.Subj. = -ua, Pass.Past.Subj. = -uu, Pass.Fut.Subj. = -uo, Pass.Pres.Neg. = -muo, Pass.Past.Neg. = -mui, Pass.Fut.Neg. = -mue, Pass.Pres.Subj.Neg. = -mua, Pass.Past.Subj.Neg. = -muu, Pass.Fut.Subj.Neg. = -muo.

*Copulative verbs have no causative forms*

**Complete list of copulative verbs in Thoul:  nio = to be, vio = must, lio = shall, klio = can, ionei = will, iovei = to have, iolei = to go, ioklei = to do**

Shall:

Shall = iolio, (I) shall = -lio, (I) should (past) = -loi, (I) shall be = -lei, (I) should (subj.) = -lia, -loa, -lea.  Neg. = -ilio, -iloi, -ilei, -ilia, -iloa, -ilea….

Go:

To go = iolei, going (partic.) = leios, going (gerund.) = leias, gone (partic.) = leies.

Active = lei, leio, leie, leia, leiu, leii, ilei, ileio, ileie, ileia, ileiu, ileii.

Passive = leiuo, leiui, leiue, leiua, leiuu, leiuo, leimuo, leimui, leimue, leimua, leimuu, leimuo.

And that wraps up Part 3!  This ain’t finished yet… stay tuned!

 

Work of the Week #23

This week’s conlang fix comes with some courtesy help from “gen” – a conlang vocabulary creator that can be found here:  http://zompist.com/gen.html

How to work “gen”:  1 ~ tell it what letters you want it to use (“Categories” box, under C, R, V, etc.).  2 ~ will there be any “Rewrite Rules” (Are any sounds changing?  Can be left blank)?  3 ~ flesh out word-forms (“Syllable types” – CV, CRV, CVCV, RV, etc…).  Other things one can mess with include how many syllables a word can have (Monosyllables) and how the results are to be spat-out (Output type).

Check out the owner’s master-site as well:  http://zompist.com/

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Sticking to Pathallea-related stuff again…, this week concerns the “Furries” and their interesting language of clicks, odd sound clusters, and seemingly endless word classes.

Here’s the document:  furries

Enjoy!

 

Work of the Week #22

This week I return to the Pathallea universe, with some grammars for many of the  periphery cultures of the Pathallean island chains – including “Bush,” “Savage,” and “Snowshoe” cultures, to name a few…:

petroglyphs-0

The languages are inspired by such language groups as Bantu, Khoe-San, Australian (aboriginal), and the many Papuan tongues.

^_^

Work of the Week #21

Related to what “Work of the Week #20” was about, there’s a type of script that’s similar to what Fantasium‘s Aliens use but, in a way, is more well-known (particularly to those who dabble in fantasy).

What I’m referring to here is the script used to encode some kind of magical and/or wizarding language.  Good examples can be found in World of Warcraft and League of Legends.  Below is an example from The Mortal Instruments series:

Image result for wizarding runes

(https://s-media-cache-ak0.pinimg.com/736x/6e/37/99/6e379957ebc4bd8d9731ce9a73a737b5.jpg)

A similar thing exists in Fantasium, except in this instance a number of languages/scripts exist to account for the number of different magical beings that are around.

Example:  The Semimortals….

Like all magical races in Fantasium, the Semimortals have two working tongues; first is equivalent to “Mundane” (Mortal Instruments equivalent to a “Muggle”) speech, which is used for non-magical language needs; second is the “Magical” tongue, which is used solely to cast spells and what-not.

Semimortal “Mundane” tongue (no specific script as of yet…):

charsthvingar

Semimortal “Magical” tongue (no specific grammar as of yet…):

magical-tongue-of-the-semimortals

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Cheers!

😀

 

Work of the Week #20

An experiment in a word-to-action language-script…:

In Fantasium, a race of interstellar beings known colloquially as the “Aliens” use a language whose script is an example of what I’ll call “word-to-action.”  What I mean is, each “symbol” stands for a sound (letter), but each sound stands for a meaning (each letter is a word).  Beyond that, writing a letter on a surface in such a way, one can write an action and then as if by magic that action will conduct itself.

Anyone who watched the original Digimon anime series may remember the script of the “Digi-world” acts in the same sort of way….

Anyway… here it is:

language-of-the-aliens

🙂

 

Work of the Week #19

*update*

I moved!  I’m now a Masters student attending Western University (UWO)…

Anyway….

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The “Old Script”

*language/script of the Alka of Pathallea*

Old Script

This is what happens when one makes a language by listening to LIGHTS songs played backwards…:

oldScript03

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Enjoy your first day of school, kids! (if that’s even possible…)

😀

 

Work of the Week #18

THE SAD AVATAR AND THE FAE (Fantasium):

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The Sad Avatar:  An Avatar of Lady Light; after the Five Waves, she had slowly become corrupted by Darkness until her halo of light turned to fire, eyes of white turned golden, tears of elixir turned to burning black ink, and wings of ether turned to physical bird-like ones.  Her antithesis is the Dark Avatar, who is the Avatar of Lady Dark and second only to her in terms of rulership over the Dark Forces.  The Sad Avatar, when she was known as the White Avatar (before the Five Waves), was the progenitor of the Fae race.

>>Avress:  Current, adolescent, Fae-queen of Appathall, and presently one of the last free Queens of the Fae-lands.  As a result, she and her land face heavy terror activity from the Archivists – trying to break her and have her join the Fae-alliance that’s already claimed so many of her kin.  Avress’ Fae-power is in the control of fire, in all its forms.

>>Gurrigan:  The 10-year-old leader of the Fae-alliance, and willing mouth-piece of the Archivists.  She was solely responsible for converting a whole half of the Fae-lands over the course of only two years; half of those Fae-queens she’s approached, who refused her offer, have since ended up dead.  Gurrigan’s Fae-power is in the control of the mind, being able to control people, addle their minds, and read thoughts.

>Iethey:  The youngest Fae-queen, at only 8 years of age; she rules Faeratour with her older sister Barthidda as Advisor.  Like Avress, she has refused the Fae-alliance and is in alliance with Avress and Razinya – building a wall about all three lands in a bid for protection from the Archivists.  Iethey’s Fae-power is in the manipulation of physical matter, no matter the state it comes in.

>Razinya:  The oldest Fae-queen and neighbour to Iethey and Avress.  Seeing the threat the Fae-alliance posed to the liberty of her people and kin, she was the first to refuse Gurrigan and the Alliance (she was also first to start building the wall).  Razinya’s Fae-power is in divination, wherein she is able to perceive the near-future at will and the far-future at random and only during sleep.

********

😀

Work of the Week #17

It’s about time I made a list of the main races involved in Pathallea…:

Breykara >> Humans (general Thoul term).  They inhabit Breykaria = Orimar + Oramidra + Koie.

Braeokara >> Humans that live in the Oramidra chain.

Alka >> Thoul word for tall, multi-coloured beings that live on the northern half of the Yol Kyire chain.  They are distantly related to the Slenka and Yoleukara.

Slenka/Slenkara >> Slenka, short for Slenkara, are tall, four-armed beings more proximally related to the Yoleukara and who reside on the Ile Kyira chain.

Yoleukara >> four-armed beings residing on the southern half of Yol Kyire (as well as having colonies south of Koie); they’re also the most technologically-advanced.

“Furries” >> Pathallea’s equivalent of the Sasquatch, except shorter and more humanoid in appearance.

Dreybra, Dreykara >> fishing tribesmen living on the southern, unexplored part of Koie.

Seodikara, Sidiyokara >> hunter-gatherer tribesmen living on the Piaromea chain.

“Hybrids” >> Hallie’s kind…  usually born of human fathers and Yoleukaran mothers (such offspring are rare on Pathallea).

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Cheers!  🙂

Work of the Week #16

The “Ages” of the Fantasium “Universe”…:

Age 1 ~ Age of the Etherials…  Races = Etherials, Elementals, Binaries, Trinities, 1st Ones (*), (5 other races (*)).

Age 2 ~ Age of the Old Ones…  Races = Old Ones, 2nd Ones (*), Ringbuilders (*), Voidlings, Ancients (*), (5 other races (*)).

Age 3 ~ Age of the Builders…  Races = Worldbuilders, Ancestors (*), Titans (*), 3rd Ones (*), Spirituals, Goliaths (*), Eternals, (3 other races (*)).

Age 4 ~ Age of the Monsters…  Races = Gatebuilders (*), Monsters, Parents (*), Immortals, Darklings (*), Custodians, Rogues, (3 other races (*)).

Age 5 ~ Age of the Gods…  Races = Semimortals, Gods, Angels, Demons, Aliens, Imps (*), Shipbuilders (*), Fringelings, Adversaries (*), Allies (*).

Age 6 ~ (the current Age)…  Races = Mortals, Children, Hybrids, Avatars, Starseeds, Mages, Sages, Viles, Drones, Earthlings.

Each Age is 1 billion years long; a Universal “Cataclysm” ends each old Age and introduces the new Age to come.  Those races that survive the Cataclysm tend to be those that successfully overcame the evils of their Age.  (*) denotes presently-extinct races.

As can be seen, each Age produces 10 primary races; all races begin on “the World,” and by the time of the Cataclysm said races are either space-faring or extinct; at that point the World (the Mortal Realms) is remade anew with new races inhabiting it.